Alatar the Blue

Alatar the Blue
Alatar is an ageing human wizard who together with his brothers pioneered the art of Crymancy. He has helped the party on a few occasions.

Appearance
An aging human who's stooped posture suggests he has spent many of his long years studying. His face is wrinkled, and weathered, with a large reddish nose that dominates his face. His wild & whispy white hair looks to have not been brushed in years, and falls loosely around his shoulders. He wears a loose fitting robe, in various shades of blue & turquoise. Around his neck his wears a small pure blue glowing sphere that is suspended by a cord.

Personality
He is friendly to the party, who saved him from being held captive by the Kobolds of Haven. He is softly spoken, and kind, offering to help those in need.

Abilities & Powers
It is obvious that Alatar is adept in the arcane arts. The party witnessed his ability to harness the power of the crystals he studies to hold spells of varying power, including the potential to summon a massive Crystal Golem to come to his aid.

Origin
Originally hailing from one of the coastal villages in Corvus, Alatar and his brothers studied and developed the art of Crymancy at the University of Corvo. They worked as researchers for the University for many years, spending much of their time travelling in search of arcane crystals. It was during one of these expeditions that Alatar went in found a cave system on the isle of Haven that lay near a dormant volcano. In this system he found hundreds of crystals that could be worked as vessels to contain the arcane. He settled there, coming to an agreement with the local authority; the Pirate Council, that he would solve their Kobold problem in return of payment, and permission to take up residence close to their town. He managed to create a power crystal that could numb the aggression of the Kobolds, removing their urge to attack & raid, but instead promote them to scavenge & cultivate.

"Kobolds!" - Session 5
The party discover Alatar caged within a Kobold infested cave. He requests the party help free him, and he will reward them justly. The party oblige and free Alatar, fighting their way out of the cave in the process.

"The Blue Wizard" - Session 6
The party learn that Alatar lives in his own tower on the island, and that he is a researcher of sorts that normally keeps the Kobolds in check. However something has overpowered his influence, and he needs to get it back. The party travel back to his tower with him, discovering it has been overtaken by the Kobold menace. They launch and attack and wipe out the interlopers, being gifted an Enhanced Wand of Polymorph in return.

"Crystal Cave" - Session 7
Alatar tasked the players with retrieving a large crystal from a cave he has been harvesting on the North Eastern side of the island. They oblige and travel to the cave, returning with a large crystal ideal for him to create a new control unit to keep the Kobold's in check. He rewards the players with the Varian Helm and 5 Displacement Crystals that had the power to teleport them back to his home, should they ever need help..

"The Enchanted Forest" - Session 15
After getting involved in gang warfare in the Pirate town of Kerrikton, the party fled to Alatar's tower - asking for a quick way off the island. He reactivated an old portal that he said should take them to his brother Veledran's abode in Geldorei, and they stepped over the threshold.

"Quenching the Fire" - Session 26
After battling the Firelord Incis, within the depths of the Blazing Deep, the party took heavy losses. Losna used one of the displacement crystals to escape the collapsing cavern, and together with Daith managed to collect the corpses of his friends, bringing them to Alatar's Tower. Alatar encased the bodies in crystal, to act as a statis - whilst Daith set out to find someone to help. Losna stopped with Alatar for a few days, recovering his strength. Before leaving, Alatar told Losna that he would forever find refuge in his home.